Close this search box.


The Tenarlian series are one shot adventure set on the winter solstice, the longest night of the year. When the veil between realms is the thinnest, demons collect old debts and darkness sweeps the land. Can you survive the night?

Get both holiday adventures on the cheap!
















From Tenarlian: the Longest Night-

The winter solstice on Samsarras is when the demons are closest. The elves are silent, hoping to escape the notice of the dark ones until the sun returns in the morning.

This heavy metal Christmas adventure is the perfect one shot this holiday season.

  • 6 pregenerated 9th level characters with backstories and their own secrets.
  • A grim dark adventure through Elgolor manor, where the house’s dying matron has attracted the notice of dark things.
  • Two beautiful maps of the three story manor, one for the DM and one for the players.

Carnage, darkness, and madness runs rampant in this holiday one shot adventure for 5th edition.


From Tenarlian: The Dying of the Light-

The longest night is here again! The dwarves of the Long Winter Vale are keeping their fires burning bright to drive back the darkness. They pass around plates of bread and drink spirits reserved for this night. Come the dawn, they’ll celebrate the coming of the new year. Unfortunately, in the midst of their celebration, the lights begin to go out…

In Tenarlian: The Dying of the Light, you attempt to survive in an adventure where torches are more powerful than magic. Evil things have come to the valley. Can you escape the encroaching darkness in this survival horror holiday adventure for 5E?

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.