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A RPG zine of harvesting body parts from monsters to create usable armor, weapons, magical items, and more.

The stinger of a Wyvern.  The tail of a Manticore. The heart of the Rakshasa. A certain gland from a ghoul. 
Monsters have special powers, it’s true. WIth a deft hand and a sharp blade, however, you can even the score. The poisonous stinger of that Wyvern you just killed shouldn’t go to waste, right? What about the pelt of a winter wolf? These things have power – if you know how to harness it. 
Skin and Bones provides sixteen different useful pieces of monsters you can harvest. It runs the gamut from pelts to singers to internal organs. We all know your medicine skill isn’t getting rolled enough. We can help with that. Each entry details one particular item as well as how to get it and a little flavor to inject it into your campaign with. 

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.