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Master of the Onyx Tower

$21.00

40 in stock

Explore a strange tower in this Delve for Marching Order.

*You need the base game for Marching Order to play this delve. 

“Drink up, my friends, for we cannae foretell who will survive the night.”

Grunheld slams a frothing pitcher of ale onto the table. The northerner is either a happy drunk or a mean drunk, and there is never any telling which you might get. It looks like you are lucking out tonight, which is good. You don’t have much coin left to spend, and your mug is almost empty.

“That’s right, you southern softbellies. Ever since the Onyx Tower appeared outside of the city walls a fortnight ago, people have been disappearing every eve. The guard won’t talk about it, but each morning, another person fails to return home. Some claim to have seen weird shadowy beasts howling through the streets in the wee hours of the night. Gossip it may be, but I’ve seen stranger things and have no wish to test my luck.”

Take your Rogues to a strange wizard’s tower and pillage everything in sight! Ponder orbs! Deal with fecal covered imp dens! Live your best Rogue life!

 

“The Master of the Onyx Tower” introduces two new characters- The Northman Berserker and the Wizard’s Apprentice. In addition, it brings you Dusty Balls tavern, for when you get kicked out of your regular watering holes. The greatest thing about Dusty Balls is it has booze to go, so your Rogues never have to adventure sober again!

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.