Out of stock

Many folks call this 2.5 edition and you can def. see the start of third. Combat was now expected to be on a grid, but there were a whole host of options to add to it. This delved into duels, weapon proficiencies, unarmed combat, grid based combat, and so much more.

This is the soft cover edition of the book. As you can see, there is a chunk missing out of the cover. The cover also has a good number of creases. Name written on the inside cover. Inner pages are in decent condition with some corner blunting and bending. Binding is strong, though- this is a tough play copy. Priced cheaper than I could find it going for on E-bay.

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.