1 in stock

First things first- while still pretty solid, this box has scene some edge wear. It also does not have the battle chest and cards. Womp womp.

But it does have everything else. The rule book, the setting books, maps, etc, etc.

The inner contents are in better condition than the box. (See photos)

Truth be told? I don’t think this campaign world get’s enough love. It is legitimately on my bucket list of games to run. It’s a short list of big serious campaigns I want to run before I die. What makes it special? You get to play a ruler from the get go. I love the domain rules, at least in theory. It’s a really interesting take on 2E rules and I believe it’s the last campaign world TSR ever put out.

You can find a review here.

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.