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Tag: rpg

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Master of the Onyx Tower

*You need the base game for Marching Order to play this delve. 

“Drink up, my friends, for we cannae foretell who will survive the night.”

Grunheld slams a frothing pitcher of ale onto the table. The northerner is either a happy drunk or a mean drunk, and there is never any telling which you might get. It looks like you are lucking out tonight, which is good. You don’t have much coin left to spend, and your mug is almost empty.

“That’s right, you southern softbellies. Ever since the Onyx Tower appeared outside of the city walls a fortnight ago, people have been disappearing every eve. The guard won’t talk about it, but each morning, another person fails to return home. Some claim to have seen weird shadowy beasts howling through the streets in the wee hours of the night. Gossip it may be, but I’ve seen stranger things and have no wish to test my luck.”

Take your Rogues to a strange wizard’s tower and pillage everything in sight! Ponder orbs! Deal with fecal covered imp dens! Live your best Rogue life!

 

“The Master of the Onyx Tower” introduces two new characters- The Northman Berserker and the Wizard’s Apprentice. In addition, it brings you Dusty Balls tavern, for when you get kicked out of your regular watering holes. The greatest thing about Dusty Balls is it has booze to go, so your Rogues never have to adventure sober again!

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Master of the Onyx Tower (PDF)

*You need the base game for Marching Order to play this delve. This listing is for the digital PDF version.

“Drink up, my friends, for we cannae foretell who will survive the night.”

Grunheld slams a frothing pitcher of ale onto the table. The northerner is either a happy drunk or a mean drunk, and there is never any telling which you might get. It looks like you are lucking out tonight, which is good. You don’t have much coin left to spend, and your mug is almost empty.

“That’s right, you southern softbellies. Ever since the Onyx Tower appeared outside of the city walls a fortnight ago, people have been disappearing every eve. The guard won’t talk about it, but each morning, another person fails to return home. Some claim to have seen weird shadowy beasts howling through the streets in the wee hours of the night. Gossip it may be, but I’ve seen stranger things and have no wish to test my luck.”

Take your Rogues to a strange wizard’s tower and pillage everything in sight! Ponder orbs! Deal with fecal covered imp dens! Live your best Rogue life!

 

“The Master of the Onyx Tower” introduces two new characters- The Northman Berserker and the Wizard’s Apprentice. In addition, it brings you Dusty Balls tavern, for when you get kicked out of your regular watering holes. The greatest thing about Dusty Balls is it has booze to go, so your Rogues never have to adventure sober again!

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Skin & Bone: A RPG Zine of Harvesting Monster Parts for 5E

THIS IS FOR THE PRINT COPY OF THE ZINE
The stinger of a Wyvern.  The tail of a Manticore. The heart of the Rakshasa. A certain gland from a ghoul. 
 
Monsters have special powers, it’s true. WIth a deft hand and a sharp blade, however, you can even the score. The poisonous stinger of that Wyvern you just killed shouldn’t go to waste, right? What about the pelt of a winter wolf? These things have power – if you know how to harness it. 
 
Skin and Bones provides sixteen different useful pieces of monsters you can harvest. It runs the gamut from pelts to singers to internal organs. We all know your medicine skill isn’t getting rolled enough. We can help with that. Each entry details one particular item as well as how to get it and a little flavor to inject it into your campaign with. 

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Skin & Bone: A RPG Zine of Harvesting Monster Parts for 5E (PDF)

THIS IS FOR THE DIGITAL COPY OF THE ZINE
The stinger of a Wyvern.  The tail of a Manticore. The heart of the Rakshasa. A certain gland from a ghoul. 
 
Monsters have special powers, it’s true. WIth a deft hand and a sharp blade, however, you can even the score. The poisonous stinger of that Wyvern you just killed shouldn’t go to waste, right? What about the pelt of a winter wolf? These things have power – if you know how to harness it. 
 
Skin and Bones provides sixteen different useful pieces of monsters you can harvest. It runs the gamut from pelts to singers to internal organs. We all know your medicine skill isn’t getting rolled enough. We can help with that. Each entry details one particular item as well as how to get it and a little flavor to inject it into your campaign with. 

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The Priory of Red Peitor (PDF Only)

Marching Order: Quick and Dirties are short, no-nonsense adventures that fold out into a 12-panel poster. Get in, pillage what you can, and try to get out alive, all in a single session. From escorting knights to robbing wizards, they’re great for a quick game night treat. Oh, and don’t worry—just like any Marching Order delve, they have plenty of bullshit.

“Oh, aye, we escaped with our lives, but not much else. Most of us only suffered bruises and scratches, but poor Brother Julbert has lost his mind and now draws strange symbols with his own shit! I weep for my brothers! This is the work of a great evil, come to rally against Jillum, our God of Light.”

Three nights ago, around midnight, the monks from the Priory of Red Pietor came running out of the woods, screaming of demons and devils. Such behavior is common enough on a Tuesday, but they seemed to be stone-cold sober. There’s been a lot of blathering since then that the mad Prior has allowed unclean things to take up residence in the small building.

None of that concerns you, however.

What does concern you is that the priory has pretty much been abandoned with all its riches still inside. It’s a shame to let it all go to waste, innit? So get your gear together and explore what secrets the brothers left in the woods.

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The Priory of Red Peitor (Print)

Marching Order: Quick and Dirties are short, no-nonsense adventures that fold out into a 12-panel poster. Get in, pillage what you can, and try to get out alive, all in a single session. From escorting knights to robbing wizards, they’re great for a quick game night treat. Oh, and don’t worry—just like any Marching Order delve, they have plenty of bullshit.

“Oh, aye, we escaped with our lives, but not much else. Most of us only suffered bruises and scratches, but poor Brother Julbert has lost his mind and now draws strange symbols with his own shit! I weep for my brothers! This is the work of a great evil, come to rally against Jillum, our God of Light.”

Three nights ago, around midnight, the monks from the Priory of Red Pietor came running out of the woods, screaming of demons and devils. Such behavior is common enough on a Tuesday, but they seemed to be stone-cold sober. There’s been a lot of blathering since then that the mad Prior has allowed unclean things to take up residence in the small building.

None of that concerns you, however.

What does concern you is that the priory has pretty much been abandoned with all its riches still inside. It’s a shame to let it all go to waste, innit? So get your gear together and explore what secrets the brothers left in the woods.

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Marching Order RPG (Core Box Set)

Funded by over 1200% on Kickstarter!

​Listen up, Rogue. You need some ale money and we need some work done. It’s a match made in heaven, if you can pull yourself together long enough to go into a deep dark hole and kill whatever is rustling around down there. Buy your team, outfit ’em with gear, spank their behinds, and get them moving – there’s some ancient evils under the town of Rotbottom that need dealing with. I know you’re not really the hero types, but  this town is where your favorite tavern is, so get going.

Marching Order is a solo/co-op Dungeon delve that plays like Choose your own Adventure and Darkest Dungeon’s analog bastard child. You can play on your lonesome or bring some friends together to share in the hilarious misery. It comes with a 112 page rulebook and 140 pages of adventures to take your unlucky Rogues on. In addition, you get a deck of cards to keep track of your Marching Order and all the printable character sheets you need to play.

​Get in line, Rogue. ​There’s coin to be won and drink to be had.

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Marching Order RPG (Core PDF)

Funded by over 1200% on Kickstarter!

​Listen up, Rogue. You need some ale money and we need some work done. It’s a match made in heaven, if you can pull yourself together long enough to go into a deep dark hole and kill whatever is rustling around down there. Buy your team, outfit ’em with gear, spank their behinds, and get them moving – there’s some ancient evils under the town of Rotbottom that need dealing with. I know you’re not really the hero types, but  this town is where your favorite tavern is, so get going.

Marching Order is a solo/co-op Dungeon delves that plays like Choose your own Adventure and Darkest Dungeon’s analog bastard child. You can play on your lonesome or bring some friends together to share in the hilarious misery. It comes with a 112 page rulebook and 140 pages of adventures to take your unlucky Rogues on. In addition, you get digital cards to keep track of your Marching Order and all the print-n-play character sheets you need to play.

​Get in line, Rogue. ​There’s coin to be won and drink to be had.