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A Traveler’s Guide to Samsarras: The Captivating Horde of Mak

The people of Mak have termed the grand palace “The Captivating Horde,” following the naming conventions of the Dragon God Myrlita herself. It’s ornate marble halls are where she makes her home in the city, with the throne room being made to house her in her illustrious dragon form. When in the rest of the palace, however, Myrlita walks though it in her graceful elven guise. Continue reading “A Traveler’s Guide to Samsarras: The Captivating Horde of Mak”

Crumbling UpKeep 0

Crumbling UpKeep: Bringing Madness to DnD

Most people play dungeons and Dragons to be heroic. They want to save the day while staring gruesome monstrosities and certain death in the face over and over again. Their characters just grit their teeth, look demons in the eye, and spit. Unlike real life where I get startled when there is a knock at the door, nothing scares a D&D character.

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A Traveler’s Guide to Samsarras: The 13 Favored Families of Mak

Members from the 13 Favored families of Mak form the Beautiful Assembly, the policy makers of the city of pleasure. They have been hand picked by the Dragon God Myrlita as rewards for their contributions to the city. They set laws and handle the administrative actions that the god herself does not wish to. It is the most prestigious position in the city.

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Crumbling UpKeep: Traps. Who does this to their home?

Traps are a classic part of Dungeons and Dragons, so much so that entire books have been made about them. They grown to be ever more complicated through the years, always adding more pulleys and strange fail safes in an effort to confuse and trick the players. Until recent editions, they were one of the big reasons you always had a thief in the party, as no one else had a chance to notice them.

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A Traveler’s Guide to Samsarras: The Tiered Garden of Mak

The inside of the north wall of Mak is a sight people travel from far across the continent to behold. Those approaching the city from the ocean see the wall to the south with slight bits of greenery peering over top. There is nothing to tip them off to the splendor that lies inside. Once they enter the city, they see it for what it truly is.

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A Traveler’s Guide to Samsarras: Mak

The city of Mak lays on the northern shore of Qua’lorn, within short distance from Zan Zan Turina. It is ruled over by it’s god, the dragon Myrlita. It seems she claims some lineage from the dragons of Sunisia, her scales sharing their luminescent gold qualities. She lacks their wings, however, and her long body shape hints at shared blood with some other dragon. Her head is surrounded by a back facing leathery hood that extends over part of her long neck.

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Crumbling UpKeep: Strongholds and Followers

I’ve been on the fence about grabbing this book for a while. In theory it promises a lot of things that I love: Castles, stewardship, and Heroes becoming more than lone adventurers in the world, . It becomes less about dungeon delving and more about leadership. I’ve read other books that tackle these issues, however, and rarely are they satisfying. Often, they’ll be needlessly complex without pay off. Either that, or they aren’t meaty enough, glossing over the difficulties inherent in ruler ship. I know that is a tall order to fill, but I kind of want both. I want it to be complex and comprehensive, but I want it to flow easily within the already established rule set.

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