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Dirty Dungeons, Dangerous Magic, and Wretched Hangovers

With No Gaming Group Required!

Dirty Dungeons, Dangerous Magic, and Wretched Hangovers

With No Gaming Group Required!

That’s right, champ. You heard me.


You can go on these adventures all on your lonesome.


Get your coin and hire some Rogues.


Buy ’em some torches and other equipment, slap ’em on the ass, and send them on a delve.


If you’re lucky, they might even come back alive with a return on your investment. 


‘Coure, there’s always a good chance a few of ’em will be laying face down in their own fecal matter feedin’ the rats. 

You’re gonna take it room by room, Rogue.


Grab your graph paper and map as you go- you’re gonna want to know the best way to get back out if you need to leave in a hurry.


Explore ancient crypts, remote caves… and the hallways of your new favorite brewery.


Just make sure you bring enough torches with you.


Trust me. You don’t want to be caught in the dark.


The sellsword is cheap and competent enough, but what about the knight?

Sure, he smacks his allies as much as his foes, but he’s pretty tough. 


Or maybe you need the alchemist and his strange “potions.”


Of course, there’s always the free Torchbearer. 


You don’t expect him to come back, but hey, that’s one less Rogue to split the treasure with. 


Marching Order is a return to the old school Dungeon Delve. 


Remember when you used to be curious about what was behind every door?


Risking your life to grasp coins in your grubby little hands?


These aren’t heroes- they’re Rogues sweating off last night’s hangover because they got a job to do.

Marching Order RPG (Core Set)


Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.