Legend | (Click Icons on Map) | |
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The left sarcophagus depicts an elf wearing ornately sculpted chain mail. Their hands cross on their chest, gripping the hilt of a sword. The blade is in 7 fragments, each one sculpted on the elf’s body. The placard reads, “Curramane Tsingrelle, slayer of darkness.” A DC 13 history check reveals any information on the linked page. Elves have advantage on the check.
Inside is the skeleton of an elf. It wears a finely crafted suit of silver plated chain mail worth 300 GP.
The right sarcophagus depicts a visage mirroring the sarcophagus on the left. The blade sculpted into the stone on this one is intact, however. The placard reads, “Currasant Amunias Silverblade, the Light of the South.” A DC 13 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, any lights in the room go out and creatures can faintly see the swirling of shadows. The soul of Amunias Silverblade has become a dark, corrupted thing. It will want to kill whoever opened the sarcophagus, be that now or later. The entity shares stats with an Invisible Stalker, except that it manifests the moment before it strikes as a shadowy wraith like creature that shrieks it’s hatred of the living.
The sarcophagus on the left depicts an elven woman holding a knife. Two wings adorn the sides of the vessel, blood droplets springing from the point where they were cut off. The placard reads “Queen Caelen Dinerise, builder of bridges.” A DC 13 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, there is a skeleton of an elf wearing a silver crown worth 200 GP. A wooden bowl full of water sits upon her chest. It is known as The Bowl of Heaven’s Grace. A DC 18 history check reveals this information. Elves have advantage on the check.
The sarcophagus on the right depicts an elf reverently holding a baby dragon it her hands. The placard reads, “Caelen Reinstra, Godfriend.” A DC 15 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, there is a skeleton wearing a perfectly preserved dress of tiny radiant dragon scales. It catches any light in the chamber and casts various hues upon the walls. It is worth 5000 GP, though it would be hard to find a buyer. Wearing such a garment would be a death sentence.
The Sarcophagus on the left depicts an elf in beautiful flowing robes. A halo of light surrounds their head. A small sun is depicted on their chest, it’s rays of light radiating outward. The Placard reads, “High Lamane Cindrasal, Bringer of Sun” A DC 13 history check reveals any information on the linked page. Elves have advantage on the check.
Inside are the bones of an elf laid upon a decaying robe. A light bauble lays upon it’s sternum.
The sarcophagus on the right depicts a humanoid with the head of a dragon. Feathery wings come from it’s back. The Placard reads, “Eimithral, the Taken.” A DC 14 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, there is a skeleton of a humanoid with a dragon’s head. There is no trace of wings on the body, as they were an artistic addition meant to exemplify Eimithral’s holy nature. Many of the bones are broken, however, and some are missing all together. They lay upon a radiant dragon scale.
There is a 10% chance that Eimrag, the Joyful is in this room, mourning in his elven form. It is unlikely that he will take kindly to any intruders.
The sarcophagus on the left depicts an elf wearing a crown of leaves. Their hands are carved palms up, one of which holding a mortar, the other a pestle. The Placard reads, “King Caelen Gaelote, Healer of Souls” A DC 13 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, the sarcophagus contains an elven skeleton wearing a silver crown. Five doses of dried King’s Sage is scattered about. It can be identified with a DC 15 nature check.
The sarcophagus on the right depicts an elven woman with long hair cascading down about her body. Her hands clasp a rolled up parchment and an silver metal caliper. The caliper is actually real and not carved from stone. It is worth 40 GP. The Placard reads, “Princess Caelen Myracentta. May you one day wander home.” A DC 15 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, the sarcophagus is completely empty.
The lone sarcophagus in this room depicts an elf wearing a wooden mask. Vines and leaves cascade down her body. The Placard reads, “Hermin, Brightness of the Trees.” A DC 16 history check reveals any information on the linked page. Elves have advantage on the check.
Opening the sarcophagus reveals the skeleton of an elf. To it’s side is a rustic wooden spear. A wooden mask adorns it’s face. There is nothing magical or special about either item, though if one could convince a buyer of their origin, they would be worth 200 GP each.
A medium creature can fit through the hole behind this brazier while crouching. A DC 11 investigation check reveals that the hole had been dug using crude tools and is not natural.
This chamber is empty, reserved for Queen Caelen Dicelle and what partner she may take.
The four pyres in this room are lit my a magical source, though they do nothing to drive out the chill.
Any creature entering this room must make a DC 17 insight check. Read the following to any who pass:
The room wavers in your vision slightly as your head fills with hissing whispers. Dark thoughts assail you and you find yourself clenching your fists so hard that your fingernails draw blood.
They must then make a DC 13 wisdom saving throw or take 1d4 points of psychic damage.
1d4 roll: 1
The pool in the middle has a secret passage in it that may be seen with a DC 18 perception check. Any creature that swims to the bottom of the 10 ft pool sees it automatically. It leads to the tunnels beneath Water Bottom.
The coffin is of polished black stone and is otherwise unadorned. A silver placard reads, “High Lamane Elduin.” A DC 11 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, there is the skeleton of an elf. A single small radiant dragon scale lays upon each of its empty eye sockets.
The coffin is of polished black stone and is otherwise unadorned. A silver placard reads, “Nievenal Godslayer.” A DC 14 history check reveals any information on the linked page. Elves have advantage on the check.
If opened, there is the skeleton of an elf. A single unadorned long sword lays down the length of the body.
Any creature entering this hallway must make a DC 12 insight check. Read the following to any who pass:
They must then make a DC 16 wisdom saving throw or take 1d4 points of psychic damage.
1d4 roll: 1
Anyone that was hearing things on their way to this room suddenly experience all the voices going silent when the door is opened. This room is a site of eerie calm, the only sound being the slight crackling of the flames.
The lid to this coffin is slid to one side. Anyone approaching it sees that it is empty. The silver Placard reads, “King Caelen Yilustroth.” A DC 7 history check reveals any information on the linked page. Elves have advantage on the check.
Unlike the hole earlier on this floor, this one looks to have been blasted apart. The tunnel on the other side is littered with debris from the wall that once stood there. A medium creature can squeeze through to the tunnel beyond.
This tunnel continues onto the area, “Den of the Dead. This is an area for Patreon subscribers only. The first king of the high elves has risen again to pursue his vengeance against the Avriel. His restless spirit inhabits the caverns beyond.
If your not a patreon subscriber, you can do so here: Patreon.Com/CrumblingKeep. If you don’t want to, that’s fine! You can easily change this room to meet your needs. Perhaps the hole in the wall doesn’t exist and the dead king lays in his tomb. Perhaps the tunnel goes to your own home brew dungeon. Change things to make them work as you see fit!
1d4 ghouls inhabit this chamber. They have been raised from the bodies that inhabit the floor below by the being that was once King Caelen Yilustroth. His dark energy has kept them alive, but they hunger for flesh and will likely attack any creature on sight.
1d4 roll: 4
1d8 ghouls inhabit this chamber. They have been raised from the bodies that inhabit the floor below by the being that was once King Caelen Yilustroth. His dark energy has kept them alive, but they hunger for flesh and will likely attack any creature on sight.
1d8 roll: 2