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Make Zines!

The thing I like about zines is their obtainable. You could make an RPG zine. Yes, I’m talking to you. You right there. The one with the coffee stain on your shirt. I came across this today. A zine about zines. Zine-ception. I haven’t gotten a change to look through it in-depth yet, but it […]

In defense of solo

Some days it’s like forty people. And it surprises me every time. I just didn’t know there was that much interest! It’s so cool to see! Most of you probably know I run a few Facebook Groups. Among them is “The League of Solo RPG players.” Which is weird, right? It’s a niche inside of […]

Make. Weird. Zines.

It is such a cool time to be playing RPGs. There is just so much great stuff out there and so many people working to elevate the artform. Things are so much more accessible than they’ve ever been before as well! I’m thinking about zines in particularly. It’s not that hard to make one and […]

Style > Substance

I remember the RPG books of yesteryear. Large tomes that read like textbooks with dopey pictures of weird fantasy monsters. (Honestly, this weird, emaciated look really makes gnolls seem more demonic to me.) That was the format to teach someone large amounts of information, so it made sense! That’s what textbooks do, right? Fast forward […]

Off the Rails

Look, not to brad, but I’ve been DMing for a while. I’m kinda a big deal. 😎 There isn’t much anymore that throws me for a loop. But last year, I ran Mork Borg for the first time and it went so far off the rails we never got back again. 😂 Let me explain- […]

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.