Personally, I love random encounter tables. RPGs are games of mitigated chance. Characters make dice rolls to hit monsters, negotiate deals, and fly spaceships. Why not have the GM make
Heroes can spend a lot of time out in the wilderness. There is a lot of action outside of town, what with monsters ravaging the countryside, forgotten dungeons, and that
Most people play dungeons and Dragons to be heroic. They want to save the day while staring gruesome monstrosities and certain death in the face over and over again. Their
Many people see the dungeon as the corner stone of any good D&D game. It’s right in the name, for Rerox’s sake. Heroes go down into unknowable depths to kill