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Tinder Box Adventure: What’s Mine is Mine

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Looks like one of the PCs lost something!

Tinder Box adventures are adventures that tie the players into them from the start. By having players answer questions about the scenario, they’re creating a part of the game world and will feel invested from the get go. They have to get back what was stolen from them after all…

Who do you know that needs to see this? Use the buttons to easily share it and let the Tinder Box start a fire.

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Crumbling Keep Presents: The Isles of Samsarras 0

Episode 1.5- Brotherly Love

Assassins have entered the camp! Who sent them and what does it mean for the future of the Del Harun?

Welcome to the second episode of The Isles of Samsarras, Crumbling Keep’s DnD Actual Play Audio Drama.

Explore Samsarras at CrumblingKeep.com !

Music and sound used in the episode can be found at:

https://crumblingkeep.com/samsarras/the-isles-of-samsarras-podcast

 

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Tinder Box NPC: Caelen Menarise

The sister of the queen, Caelen Menarise hasn’t taken well to the courtly life. She seeks a different kind of excitement than that.

Caelen Menarise is a Tinder Box NPC. To introduce her into play, just read the enclosed quote. After doing so, ask which PC she was talking to and let the players decide. Whoever it was gets to answer the rest of the questions.


Crumbling UpKeep 0

Teenage Angst and Things from the Flood

I am 38 years old. I was born in 1981. That puts my graduating year as 1999.

Have you started caring yet? Don’t worry, I plan on giving you many more dates and numbers inconsequential to your own life.

The reason I mention this is that my prime teenage years were during the sunset of grunge. The economic growth of the late 80s crashed into the recession of 1990. There was a sense of fatalism and that the cultural excesses of earlier times had robbed us of some important authenticity. It’s not a new story, as “The Catcher in the Rye” had been telling it since 1951, but it’s a good one. Nineties culture just made the story that much dirtier.

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Crumbling UpKeep 0

Your Magic Sucks

A while ago, I wrote an article about describing your combat. People like to think that role playing and combat are two separate things, but they don’t have to be. The way your character fights says something about them too. Does your fighter hammer away repeatedly with their sword, relying on their strength to batter away the enemies defenses? Or do they dance away from their opponents sword, spinning underneath their blade to stab forward under their guard? Both of those are very different and very visually pleasing.

What about magic, though? People often fall into the same trap. “I cast magic missile.” Roll some d4s. Done.

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Crumbling UpKeep 0

A Penny for My Thoughts

Sometimes I like to buy RPGs without knowing a thing about them. I love when stores have sales on their old stock for this reason. It might be the gambler in me, but I don’t mind dropping ten dollars on something I might not ever play. It could turn out to be awesome and that in and of itself is a fun game to play. It could also turn out to be a ten dollar waste, but…. meh.

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Campfire XP

Player’s have this long and elaborate backstory. They have 20 some years of tragedy written out, just waiting for that moment their character can be vulnerable and explain what dire straights have forced them into this life of adventuring. Normal well adjusted people don’t want to go sleep on the ground in the cold woods to save the world from whatever abominable threat has reared it’s head this time. Hell, I get cranky if I just skip breakfast.

But what if that moment of vulnerability never comes? What if the heroes are so busy running around killing the baddies and solving the mysteries that they just don’t get that opportunity? Sometimes I want to know about a character’s first love, what their favorite smell is, what keeps them awake at night, and their best drinking stories. The players generally want to share that with you if you just give them an opportunity.

Enter Campfire XP.

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Elements of Horror

Once upon a time, I was a young DM playing Dungeons and Dragons 2nd Edition. Yes, that does date me a bit. Long before Curse of Strahd was a thing, there was the Ravenloft box set, which contained all the world building and additional rules you need to play in the demiplane of dread. Vampires, ghouls, zombies, and mists that would wrap you up and take you away. It had all thing things it needed to be scary.

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