I’m thinking players start with about 15 points to buy powers. You’ll also be awarded points as XP—so there won’t be any leveling, just points to spend to get more powers and improve current attributes. Do I know what XP will be rewarded for yet? Nope.
Thus far, I’m considering something like Mutant Year Zero, where they are awarded for following your character’s desires and goals. Did you help your best friend? Did you protect the tribe? Did you indulge your flaw? Stuff like that.
This is a small sample of powers that would be in the game.
Dark Powers
Call back the dead
Action
Cost: 8
Prerequisites: None
Spend two willpower and roll Dark. You may raise one dead minion to act as a dark servant per success rolled.
Blood Rot
Action
Cost: 6
Prerequisites: None
You may make a Dark roll to attack a creature within 2 inches of you.
Seize Control
Action
Cost: 6 per level
Prerequisites: None
Spend 2 willpower. You may attempt to control a shadow creature within 5 inches of your position using Dark. You may imbue them with willpower up to your level of this power.
Waking Nightmares
Action
Cost: 6
Prerequisites: None
Target a creature. You may roll Dark, defended by the creatures’ willpower. If you have excess successes, the creature gains the condition Terrified with a severity equal to the excess successes. It can only run directly away from you, taking the most reasonable route around obstacles to escape. After it flees, it may again make a willpower roll to attempt to reduce the severity of the condition. If an NPC’s flight would take it off the edge of the board, remove it from play. If a PC’s flight would take it off the edge of the board, it stops at the edge of the board but is still Terrified.
Shadow creatures are immune to this ability.
Shared Nightmares
Cost: 6
Prerequisites: Waking Nightmares
You may use Waking Nightmares on a mob. It affects the mob as if it were one creature.
Fierce Powers
Cleaving Swing
Cost: 4
Prerequisites: None
If you kill someone, you can carry over any extra successes to another creature within one inch of you.
Bloody Display
Cost: 4
Prerequisites: None
By making a Bloody Display (hoisting up a severed head, pulling the guts from an enemy, biting the head off a bat), you may attack willpower with a Fierce roll.
Pushed Beyond Endurance
Cost: 7
Prerequisites: None
On your turn, you may lose 2 health to take an additional action.
Savage Blows
Cost: 6
Prerequisites: None
When you damage a creature with an attack, it takes 1 additional damage. When attacking a mob, this power only adds 1 additional damage to your pool instead of doing an additional point of damage to each creature you wound.
Bone-Crushing Blows
Cost: 7
Prerequisites: Savage Blows
Savage Blows now adds 2 additional damage instead of 1.
Presence Powers
Iron Will
Cost: 6
Prerequisites: None
You can reroll any number of dice when making a will roll.
Threats Worse Than Death
Cost: 8
Prerequisites: None
Choose one mob in the morale phase. They roll twice as many dice for their morale roll.
Steady, You Dogs!
Cost: 7
Prerequisites: None
A mob you control may reroll any number of morale dice once per round.
Tactical Mind
Cost: 9
Prerequisites: None
A mob you control may reroll any number of Fierce dice once per round, when attacking.
Voice of Command
Cost: 4 per level
Prerequisites: None
You may control an additional two minions.
Primal Powers
Speech of the Tyrant Lizards
Cost: 7 per level
Prerequisites: Language of the Beats
You may attempt to control dinosaurs within five inches of you using Primal. You may imbue them with willpower up to your level of this power.
Live Off the Land
Cost: 5
Prerequisites: None
You can find twice as many supplies when you roll Primal while traveling.
Speech of the Beasts
Cost: 6 per level
You may attempt to control Beasts within five inches of you using Primal. You may imbue them with willpower up to your level of this power.
Follow in my Footsteps
Cost: 6 per level
Prerequisites: None
When you roll Primal for stealth, you may choose one willing humanoid NPC or PC per level of this power. The chosen creatures use your stealth roll instead of their own.
Surrounding Awareness
Cost: 4
Prerequisites: None
When you are targeted by a missile attack or when you roll stealth, light cover becomes heavy cover. Heavy cover becomes concealment.