A Lone Survivor

As the PCs move through the forest, they hear heavy, exhausted breathing nearby. If they follow the sound, they find a lone survivor. Their pole-arm is cracked in two and they are heavily injured. Their name is Merro (though their nickname is Porridge, which they’ll mention later, if they live long enough) and the rest of their band has been killed by goblins. They’ve been running for six hours.

If the PCs roll 2d6 under Wisdom, they’ll hear 3d4 goblins in the distance. Anyone that speaks Goblin will hear them talking about the brutish warrior that killed their chief. It seems they’re still on Merro’s trail…


Merro (They, Them)Level 3 Fighter

AC 4 [15] (chainmail + shield), HP 3/17, Att 1 × broken polearm (1d6),THAC0 19 [0], MV 60’ (20’), SV D12 W13 P14 B15 S16, AL Neutral, STR 14 INT 10 WIS 15 DEX 11 CON 11 CHA 12

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.