Random
Encounter

I like random encounters. Just as the players are subject to the whims of the dice, DMs should be too. Random Encounters can make a journey feel like a journey and gives me something to roll with.

What I don’t like: generic random encounters. “You see 1d4 goblins” doesn’t do much for me. What are those goblins doing? Why are they there? I want them to be something more than cardboard monsters.

Crumbling Keep┬áis starting a random encounter collection. Each week, we’ll be dropping two fleshed out random encounters: one for free right here on our website and one on our Patreon. The goal is to add a little story to your random encounters. Just save the images and start adding them to your random encounter tables.

How do these work? Here’s what the stats mean.

Category: I divided the random encounters into different categories: Nature, Civilization, Enemies, and weird. Not all random encounters are going to just be things to kill.

Time of day: Some encounters only happen at night. Some only happen during the day. Some happen whenever.

Weight (xx/100): If you’re making a random encounter table that uses a 1d100, this is how many lines this encounter should take up. For instance, a weight of 2 would mean that the encounter takes up 2 out of those 100 numbers (let’s say 99 and 100 for this example.) A second encounter with a weight of 3 would take up three spots (96-98) and so on.

Terrain Type: This is the terrain type for this encounter. If you make up random encounter tables based on terrain, this tells you which tables it belongs in.

Samsarras Location: These are all based in our homebrew world of Samsarras. If you are using our world, this tells you what part of it the encounter is linked to. Do you need to use our world? Nope. You can ignore this section completely.

That’s it! Start your collection now because we’ll be pumping out a lot of these. Right click and save it.